One of the reasons we approached Housemarque about the PS4 Pro patch for Resogun is simply because the results we were seeing here were so good that we had to find out just how they managed to do it. On top of this, there is our ultimate post-processing pass that is done at full 4K that processes enemy outlines and chroma split and a little bit extra on top of that, giving the game that final look." "It was the second approach we tried and everything seemed to run fine with it so there was no need to try anything more after that. We used PS4 Pro's checkerboard rendering," explains Housemarque's engine architect, Seppo Halonen. "If by native 4K you mean 3840x2160 frame buffer - yes, that is the case. Housemarque uses a blend of techniques to deliver an ultra HD framebuffer that looks as good as the real thing - and the precision of it certainly had us convinced that it was the real thing. It also scores big points in delivering what pixel-counts and extreme screenshot zooms seem to confirm as a native 4K presentation. Essentially, it delivers the full promise of the Pro hardware where so many titles have come up just a little short. It's the same Resogun gameplay we've loved since launch, but beautifully retooled for the new generation of ultra HD displays. Developer Housemarque has delivered a brilliant 4K presentation and vibrant HDR, while retaining a locked 60fps during gameplay. If you own a PlayStation 4 Pro console and you've not added Resogun to your collection, you're missing out on one of the best showcase titles available for the system. The story behind the beautiful ultra HD PS4 Pro update. How Housemarque engineered Resogun for 4K
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |